Cheat : Cheat mode: Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
Result Code 1000 Simoleons rosebud Add new family history stat to the current family hist_add Appends the route destination list to AllRoutes.txt every time a route is found write_destlist Architecture tools automatically set the level as needed auto_level Automatically import and load indicated FAM file import Automatically load indicated house, no questions asked house Check and fix required lot objects prepare_lot Completely flush app to VM file when running Windows NT flush Crash game crash Create moat or streams water_tool Create shrunk_text_#.bmp files shrink_text Create-a-character mode edit_char Display personality and interests interests Draw all animation frames disabled draw_all_frames off Draw all animation frames enabled draw_all_frames on Draw colored dots at each person's origin draw_origins Dump entire memory to core_dump_[date:time].txt core_dump Dump selected person's most recent list of scored interactions to a file dump_happy Dump selected person's motive contribution curve to a file dump_mc Enable debug flag to show outcome choice dialogs for social interactions debug_social End sim logging sim_log end Execute "file.cht" file as a list of cheats cht Floorable grid disabled draw_floorable off Floorable grid enabled draw_floorable on Force an assert for testing assert Log animations in the event log window log_animations Map editor disabled map_edit off Map editor enabled map_edit on Move any object move_objects on No tutorial object generation when tutorial house is loaded tutorial off Prevent web browser crashes browser_failsafe Preview animations disabled preview_anims off Preview animations enabled preview_anims on Programmer stats tile_info Quit game quit Read in behavior tuning constants from Tuning.txt #import Rebuilds entire control panel/UCP from scratch rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures Restore tutorial restore_tut Rotate camera rotation <0-3> Routing debug balloons disabled route_balloons off Routing debug balloons enabled route_balloons on Run series of random operations on unhoused families fam_test Save currently loaded house save Save family history file history Say "plugh" plugh Say "porntipsguzzardo" porntipsguzzardo Say "xyzzy" xyzzy Selected person's path displayed draw_routes on Selected person's path hidden draw_routes off Set event logging mask log_mask Set free thinking level autonomy <1-100> Set game speed sim_speed <-1000-1000> Set grass change value edit_grass : Set grass growth grow_grass <0-150> Set lot size lot_size Set maximum milliseconds to allow simulator sim_limit Set sim speed sim_speed <-1000 - 1000> Set time of day (unpatched game version) set_hour <1-24> Set z offset for thought bubbles bubble_tweak Sets the neighborhood directory to the path Sets up the borders of the lot with non-editable flag. Requires rotation lot_border Sets whether menu items appear for in use objects allow_inuse Show memory view window in debug builds of the game memview Start sim logging sim_log begin Swap the two house files and updates families swap_houses Ticks disabled sweep off Ticks enabled sweep on Tile information displayed tile_info on Tile information hidden tile_info off Toggle allowing visitors to be controlled using the keyboard visitor_control Toggle assets report report_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loop sim_peek Toggle camera mode cam_mode Toggle display of unavailable interactions in person control menus all_menus Toggle music music Toggle object compression in save file obj_comp Toggle quaternion transformations quats Toggle sound log window sound_log Toggle sounds sound Toggle web page creation html Total reload of people skeletons, animations, suits and skins reload_people Trigger sound event soundevent Write out an RTE file every time a route is found write_routes Write out behavior tuning constants to Tuning.txt #export
Quick money: Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians. Enable cheat mode and enter rosebud as a code, then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians.
Quick career points: Select a category to build up. For example, if "Body" is to be increased and you do not have a "Home Gym System" in your house, purchase one. Note: If you already have some career points for your Sim(s), save the game first. After you have placed your Home Gym where you have enough room, have your Sim do a work out. After he gets on, set the speed to "Ultra", or the speed between that and normal. Watch their needs meters so they do not get too low. You will see their Body points fill up. Enable move_objects on code, save the current and new body points you have, then switch to buy mode or build mode. Move the white hand over your character, click on him, and delete your character. Return to live mode and immediately click on that Sim's picture. This will allow you a promotion almost everyday. Repeat the above process to fill up your career points. The more career points you have, the harder it is to get the last few on each bar.
Potion effects:
Yellow: Switches your Sim's traits around. For example, if at 10 nice, after drinking it will be 0 nice. Red: Love potion, works randomly on anyone of the opposite gender. Blue: Refreshes almost all feelings, hunger, comfort etc. Purple: Turns the Sim into a monster that walks around your house breaking everything. Turns back when there is nothing to break. Green: Does the opposite of Blue (makes you sad, weak, hungry, etc.) Orange: Makes your Sim invisible; becomes see-through and half of his or her legs disappear. Full traits: Create a Sim with no traits (0 nice, 0 active, etc.) Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10.
Full need meters: Save the game. Switch to buy or build mode and enable the move_objects on code. Put the white hand over the character and press [Delete]. Immediately return to live mode and click on the deleted Sim's picture. The character will appear in a different location refreshed with all need meters filled.
Buying multiple items: When you are buying chairs or other items that you require multiple numbers of, hold [Shift] to repeatedly place the item where desired without having to re-select it.Hint : Hint: Never miss work: Enable the move_objects on code and put your garbage can in front of the vehicle.
Keep Sim alive: When a Sim dies, you can keep them alive by using the move_objects on code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.
When your Sim is dying, enter build or buy mode, enable the move_objects on code, and delete the Grim Reaper. Then, delete the dead Sim. When you return to live mode, click on that person's picture and they will reappear with their last saved stats. Note: The "death" music will still play.
Selling rubber and dead plants: When the Genie grants you the wish with the dead plants, use the move_objects on code. You can now sell the "rubber" plants for 20 to 25 Simolians. You can also do this with regular dead plants.
Corner shelf: First, put a counter in the corner, then put a counter an each end of the counter.
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